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FreeStyle Libre - Continuous Glucose Monitoring System
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What's a CGM (Continuous Glucose Monitor) and Picking One
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Data can be read and analyzed on the receiver or a smartphone using Abbott’s LibreLink app, that offers remote data sharing with up to 20 people. The Abbott FreeStyle Libre is FDA-approved for ... The one API serves your needs regarding data about The Lord of the Rings, the epic books by J. R. R. Tolkien and the movie adaptio ... Read More Spotify Web FreeStyle Libre 14 day system: The FreeStyle Libre 14 day Flash Glucose Monitoring System is a continuous glucose monitoring (CGM) device indicated for the management of diabetes in persons age 18 and older. It is designed to replace blood glucose testing for diabetes treatment decisions. The blinded CGM data will be uploaded at the time of each sensor change by the research team. Device: Dexcom G6 and Abbott Freestyle Libre Dexcom G6 - continuous glucose monitoring device - blinded. Recent 'real-world' data presented earlier this year show that use of the FreeStyle Libre led to improved glycemic control. The study looked at 400 million individual glucose measurements from 50,831 FreeStyle Libre users, for a total of 279,446 sensor readings. Overall, an average of 16.3 scans were performed each day. All the data that the Freestyle Libre sensor provides you with can be used to gain insights into your routine blood sugars via graphs, averages, and a predicted HBA1C. This allows you to make adjustments to your diabetic care (alongside the advice of your team) to improve your quality of blood sugars and therefore the quality of life. FreeStyle Libre with NightRider Blucon was recommended by my Endo, he is very impressed with the small form factor of Libre sensor and nightrider making it a full CGM like Dexcom G6. Also, Libre solution is very cost effective, just think about $6000 for a user and Libre about $2000 for a year. In fact I am really enjoying the … Read more » ¶ The reader can capture data from the sensor when it is within 1 cm to 4 cm of the sensor. # Sensor is water-resistant in up to 1 meter (3 feet) of water. Do not immerse longer than 30 minutes. ** Benefits for FreeStyle Libre 14 day sensors apply to two 14 day sensors per month. Benefits for FreeStyle Libre 14 day reader apply to one 14 day ... Glucose data is automatcially uploaded from patients' FreeStyle LibreLink app* to LibreView, and can be manually uploaded from the FreeStyle Libre reader. 2 Remote access. Login and view standardised reports from any internet connected computer. 3 Secure and reliable. Glucose data is available online through a secure, cloud-based system Using the FreeStyle Libre Software, you can gain a deeper understanding of glucose patterns and variability. Available Reports. Glucose Patterns Insights. Through this report you can gain a deeper understanding of glucose patterns and variability. The Ambulatory Glucose Profile summarises glucose data into percentiles throughout the day.
Why is CGM so useful?
2020.06.15 08:56 bilalahmad1234Why is CGM so useful?
You may have heard of "CGM" - this refers to continuous glucose monitoring, a system that helps diabetes patients make more informed treatment decisions that can lead to better glycemic control. CGM delivers fast and reliable glucose readings every five minutes or so to a receiver, phone, or insulin pump, recording hundreds of readings a day. A fingerstick blood glucose test gives only one reading at a time, at the time it is taken. With just this information, it is difficult to know whether blood glucose remains stable, increases or decreases. With CGM, patients can also set thresholds for high and low numbers, and CGM alerts them when it detects that their glucose levels are moving outside the safe range that they set.
How does CGM work?
A continuous glucose monitor is a small, portable device system that tracks glucose levels throughout the day and night, notifying patients of ups and downs so they can take action when necessary. A CGM system consists of three parts: · a little sensor under the skin that measures glucose levels. · A transmitter that connects to the sensor and transmits data. · A receiver that displays glucose information in real-time.
How do insulin pumps and CGM work together?
Right now, there are only two CGM manufacturers, Medtronic and Dexcom, and their products have different strengths and characteristics: · Dexcom CGM can be used with any pump or without a pump. · The CGM Dexcom G5 can use the iPhone as a receiver, which is ideal for caregivers of young children with diabetes (for example, they can see the data when they are at work and their children are at school). · Tandem t: slim G4 Insulin Pump combines with Dexcom G4 CGM to allow users to view their CGM data directly on the color touch screen pump. · Medtronic has integrated systems where its insulin pumps and CGM work together: the MiniMed® 530G with Enlite CGM and the MiniMed® 630G with Guardian CGM. · Medtronic CGM, integrated with its pumps, provides threshold suspension, which suspends insulin delivery if it detects that a patient's glucose levels are falling below the safe range. Learn more about the unique features of Dexcom and Medtronic CGM.
Who can benefit from CGM?
Many different types of people use and benefit from GCM, including people with type 1 and type 2 diabetes, from children to older adults. This is a good step to use an insulin pump and get used to the change regimen of an infusion site. For Dexcom CGM, patients change the site every seven days, and for Medtronic CGM, patients must change the site every six days.
How does Healthy Living assist you to start with CGM?
Healthy Living can help with CGM enrollment and continuous monthly supply refills. The enrollment process is very similar to that of the insulin pump. Many Healthy Living patients use CGM because it gives them the opportunity for stricter control and better control of diabetes.
Is there any new CGM technology on the horizon?
The Abbott Freestyle Libre glucose monitor is in use in Europe and has received rave reviews. With these features, this meter is especially exciting: · Very small glucose sensor (0.2 inches long, about the thickness of a hair) with a simple insertion process · Plastic, dollar-size waterproof body patch A sensor that is still inserted for 14 days and doesn't require finger calibrations · Start time of one hour This CGM is currently under review in the US. USA By the FDA. It looks like it will be an effective option for patients to get a better view of their blood sugar levels at a very competitive price. See this article for more information. We are monitoring the FDA approval process for Abbott CGM and we should be able to provide this exciting new product to our customers when it becomes available. Click here:TRY CGM
2019.06.14 20:31 TheBKaineWho is the "Oldest" Character and Other Useless Super Smash Bros. Trivia
I'm bored. Here's a list of trivia about and around Super Smash Bros. You can thank the Smash Wiki for pointing a lot of these out. EDIT: And thank you to everyone who points out the inconsistencies or adds more trivia.
Mr. Game & Watch is the oldest fighter represented in Super Smash Bros., debuting in the game Ball April 28, 1980.
Pac-Man is a close second, debuting a month later, May 22, 1980, in Japan. Pac-Man is also the oldest third-party character.
Hero is the newest fighter represented in Super Smash Bros., debuting in Dragon Quest XI, which released in Japan on July 28, 2017. His alternate costumes, however, debuted much earlier.
Incineroar previously held the title, debuting in Pokemon Sun & Moon worldwide November 18, 2016.
Color TV-Game is the oldest universe / franchise represented in Super Smash Bros., with the Color TV-Game 6 releasing June 1, 1977. It is Nintendo's first computer game console, predating the Famicom / NES.
This franchise, along with Galaxian and Sheriff, are the only properties in Super Smash Bros. to have released prior to the 1980s. This also makes Galaxian the oldest third-party property and Namco's oldest.
ARMS is the newest universe / franchise represented in Super Smash Bros., with the first entry releasing June 16, 2017.
Shovel Knight is the newest third-party property. It is also the first indie property to have major representation (i.e having an Assist Trophy, Fighter, or Stage) in Smash Bros.
Lucas and Dark Pit have yet to appear outside of their debut game, not including Super Smash Bros. Wii Fit Trainer, Palutena, the Duck Hunt Dog, Ridley, Dark Samus, and Piranha Plant have yet to be playable outside of Smash Bros.
In some versions of Duck Hunt, the Duck Hunt Duck can be controlled by a second player.
In Super Mario Odyssey, the Fire and Poison Piranha Plant enemies can be controlled by the player under certain instances. Petey Piranha has been playable in many Mario spin-off titles. In Mario Tennis Aces, the Fire Piranha Plant has been added as a DLC character, and resembles the Piranha Plant in Smash Bros.
Roy debuted in Super Smash Bros. Melee before his debut title (Fire Emblem: The Binding Blade). Because Snake did not appear in Super Smash Bros. for Wii U & 3DS*, Sonic is the series' first third-party veteran. Until 2019, four years after his inclusion in For Wii U & 3DS, Cloud was the only third-party fighter whose debut game, Final Fantasy VII, did not see release on a Nintendo console.
The title is given to Joker, whose debut game, Persona 5, has not left Playstation consoles.
Mega Man, Simon, and Banjo & Kazooie all debuted on Nintendo consoles.
While Final Fantasy saw its first title on the NES, Cloud debuted on a Sony console.
Sonic is the only third-party fighter to debut on a SEGA console.
Snake is the only third-party fighter to debut on a home computer.
Bayonetta is the only third-party fighter to debut on a Microsoft console. (u/aurapaladin)
Cloud, Richter, Joker, and all the costumes of Hero are the only third-party fighters that did not debut in the first title of their series. Ryu, Joker, Snake (u/KrispyBaconator), and Ken are the only fighters to explicitly come from a real-world location (Japan and United States, respectively). (u/aurapaladin)
Pokemon Trainer's region of origin, Kanto, is loosely based on the real-life region in Japan.
Dark Pit and Incineroar have yet to make an appearance on a home console game outside of Smash Bros. (u/aurapaladin) If the Nintendo Switch isn't counted as a handheld, then Wii Fit Trainer, Bayonetta, Inkling, and Dark Samus have yet to make an appearance on a handheld game outside of Smash Bros.
Pokémon has the largest number of fighters represented in Smash Bros. at 10 (Pikachu, Jigglypuff, Pichu, Mewtwo, Squirtle, Ivysaur, Charizard, Lucario, Greninja, Incineroar).
Super Mario Bros. is a close second with 9 fighters (Mario, Luigi, Peach, Bowser, Dr. Mario, Rosalina & Luma, Bowser Jr., Daisy, Piranha Plant).
If Donkey Kong, Yoshi, Wario, Diddy Kong, and King K. Rool were considered Mario fighters, the franchise would have 14 fighters. If the Koopalings (Larry, Morton, Wendy, Iggy, Roy (Koopa), Lemmy, Ludwig) were considered separate from Bowser Jr., the series would have a whopping 21 fighters.
Castlevania and Street Fighter are tied for having the most fighters for a third-party franchise with 2 each (Simon, Richter; Ryu, Ken). Super Mario Bros. has the most stages in *Super Smash Bros.* with a whopping twenty (too many to list!). Sonic the Hedgehog and Pac-Man are tied for having the most stages for a third-party franchise at 2 (Green Hill Zone, Windy Hill Zone; Pac-Maze, Pac-Land). Sonic the Hedgehog is the only third-party franchise with more than one stage in a single game (both stages appear in Ultimate). Pokemon and The Legend of Zelda are tied for having introduced the most fighters in a single game at four (Squirtle, Ivysaur, Charizard, Lucario in Brawl; Sheik, Zelda, Ganondorf, Young Link in Melee). Yoshi and F-Zero are the only franchises from the original Super Smash Bros.to never have more than one fighter. Pokemon has the largest number of Spirits for a franchise represented by fighters, with 152. Final Fantasy has the lowest number of Spirits for a franchise represented by fighters, with 2.
Final Fantasy is only represented through its Fighter Spirits, and the only franchise represented by a fighter without any other Spirits or type of Spirit.
Cloud's Fighter Spirits are artwork of his portraits from Ultimate, along with Robin and Pokemon Trainer.
ROB is the only franchise with a fighter to not have a stage. In Melee, Super Mario Bros., Donkey Kong, Yoshi, and Kirby are the only franchises with fighters with more than two stages. Game and Watch and Ice Climbers both have only one stage. Fire Emblem is the only franchise with no stages. Finally, The Legend of Zelda and Star Fox do not have unlockable stages. Animal Crossing is the only major franchise to have a stage (Smashville in Brawl) before a fighter (Villager in For Wii U & 3DS). (u/Scdsco) Every main series 3D Legend of Zelda title have been represented by a stage (Gerudo Valley [Ocarina of Time], Great Bay [Majora's Mask], Pirate Ship [Wind Waker], Bridge of Eldin [Twilight Princess], Skyloft [Skyward Sword], Great Plateau Tower [Breath of the Wild]). (u/Scdsco) 15 stages do not return for Ultimate (Planet Zebes, Sector Z , Icicle Mountain, Mute City, Mushroom Kingdom I, Poke Floats [Melee], Rumble Falls, PictoChat [Brawl], Rainbow Road, Pac-Maze [For 3DS], Miiverse, Woolly World, Orbital Gate Assault, Jungle Hijinks, Pyrosphere [For Wii U]). Little Mac, Dark Samus, and Isabelle are the only Assist Trophies in the series to become playable characters in later installments. (u/rookdorf)
Lucas was intended to be introduced in Melee, replacing Ness as the Mother / Earthbound representative. However, due to time constraints and the cancellation of Earthbound 64, the original Mother 3, Ness remained on the roster. Greninja was a lock-in for For Wii U & 3DS well before the release of Pokemon X & Y. The only reference material the developers had was concept art. Ditto was meant to be a Poke Ball Pokemon as early as Melee. Its data is still in the game and can be summoned through the debug menu; however, it only shouts "Mon-mon!" before disappearing shortly after. Oddly enough, it does 7-8% damage with small knockback if you touch it.
There are 54 male fighters (Mario, Donkey Kong, Link, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Bowser, Popo, Dr. Mario, Falco, Marth, Young Link, Ganondorf, Roy, Chrom, Mr. Game & Watch, Meta Knight, Pit, Dark Pit, Wario, Snake, Ike, Pokemon Trainer, Diddy Kong, Lucas, Sonic, King Dedede, Olimar, ROB, Lucario, Toon Link, Wolf, Villager, Mega Man, Little Mac, Greninja, Pac-Man, Robin, Shulk, Bowser Jr., Ryu, Ken, Cloud, Corrin, Ridley, Simon, Richter, King K. Rool, Joker, Hero, Banjo).
If we include alternate costumes, then the total is 65 (Wii Fit Trainer, Larry, Morton, Iggy, Roy, Lemmy, Ludwig, Inkling, the other three Heroes). The Mii Brawler and Mii Swordfighter are male by default, so that's 67.
Mr. Game & Watch doesn't have any real gender or characteristics, but he's a Mr. so whatever.
Pikachus have a distinction between male (spiky tail) and female (heart-shaped tail); every costume except the seventh and the eighth (Pikachu Libre) have a spiky tail, which indicates that these Pikachu are male.
Pokemon Trainer is by default male, however, the gender of his Pokemon are left unstated.
ROB is a robot and has no clear gender but is referred to as "he" by the tips.
Greninjas have no obvious distinction between male and female; however, the Greninja in Smash Bros. is confirmed to be Ash Ketchum's Greninja in the Pokemon anime, who is male. Additionally, the event Greninja from Pokemon Sun & Moon's special demo is also male.
There are 16 female fighters (Samus, Dark Samus, Peach, Daisy, Nana, Sheik, Zelda, Lucina, Pichu, Zero Suit Samus, Wii Fit Trainer, Rosalina, Palutena, Bayonetta, Inkling, Isabelle, Kazooie).
If we include alternate costumes and partners, the total is 23 (Pikachu / Pikachu Libre, Pichu, Pokemon Trainer, Villager, Robin, WendyCorrin). Additionally, the Mii Gunner is by default female, making the total 24.
Lumas have no defined gender, although one of Rosalina's Lumas, the brown Luma Polari, is male.
While Pichus have no clear distinction between genders, Pichu's sixth costume, the Spiky-eared Pichu, is an established character who is female.
There are 7 fighters with no gender or no clearly defined gender (Jigglypuff, Pichu, Mewtwo, Lucario, Duck Hunt, Incineroar, Piranha Plant).
Jigglypuffs, Pichus, Mewtwo, Duck Hunt, Incineroars, Piranha Plants do not have clearly defined distinctions between male and female. The Duck Hunt Duck has the appearance of a male mallard
Lucario is referred to as male in Brawl; however, in Ultimate it is referred to as "it", which implies the developers do not want its gender to be defined.
Ridley is the only Metroid fighter who is not female, presented as female, or a variant of Samus.
16 fighters (Link, Marth, Lucina, Young LinkGanondorf, Roy, Chrom, Meta Knight, Ike, Toon Link, Robin, Shulk, Cloud, Corrin, Mii Swordfighter, Hero) use swords.
Until For Wii U & 3DS, Ganondorf's sword, which was featured in his taunts, were never part of his moveset. For Wii U & 3DS introduces custom moves, and made a variant of Ganondorf's Warlock Punch, the Warlock Blade, use a sword. In Ultimate, his sword became a regular part of his moveset.
Mega Man's forward aerial uses the Flame Sword from Mega Man 8, but that's it. Similarly, Kirby's Final Smash from For Wii U & 3DS onward features the Ultra Sword from Kirby's Return to Dream Land. Greninja's forward smash has him produce a pair of water kunai.
Joker uses knives, which are only kind of like swords.
15 fighters (Samus, Dark Samus, Fox, Falco, Dark Pit, Snake, Diddy Kong, Wolf, Mega Man, Bowser Jr., Bayonetta, King K. Rool, Mii Gunner, Joker) use guns or artillery like cannons.
Captain Falcon has a gun in his model but never uses it.
21 fighters (Samus, Dark Samus, Fox, Pikachu, Ness, Dr. Mario, Pichu, Falco, Ganondorf, Mr. Game & Watch, Meta Knight, Dark Pit, Zero Suit Samus, Lucas, Olimar, ROB, Wolf, Mega Man, Robin, Mii Gunner, Joker) use electric attacks or effects.
Mario, Donkey Kong, Link, Marth, and Lucina had custom moves that give them electric attacks.
Zelda's moveset in Melee and Brawl were rife with electric effects that were all removed and replaced with the magic effect in For Wii U & 3DS and Ultimate. Similarly, Captain Falcon's Knee Smash, Wario's Corkscrew, Sheik's Chain Tip had an electric effect until Ultimate.
6 fighters (Kirby, Ness, Young Link, Pokemon Trainer, Toon Link, Bowser Jr.) are or resemble young children.
Kirby is said to either be a child (like in the anime) or is portrayed as having the mindset of a child.
Ness is listed as 12 by a Japanese guide to Mother 2 and 13 by the EarthBound Player's Guide.
Pokemon Trainers begin their journey at 10. While there are some Trainers who are older, the Pokemon Trainers in Smash Bros. are based on Red and "Leaf", who are 11.
Young Link is the child form of Link from Ocarina of Time and Majora's Mask, who is estimated to be around 10 - 12. Toon Link is the same age, as the green garbs he wears was given to him when he became of age, the same age Young Link was when he started his journey.
Bowser Jr. is never given an age, but he acts and looks like a child.
16 fighters (Link, Sheik, Zelda, Marth, Lucina, Roy, Chrom, Lucas, Sonic, Mega Man, Little Mac, Robin, Shulk, Corrin, Inkling, Joker, Hero) are teenagers or young adults.
Many games put "Adult Link" around the age of 17 - 18. Link in Breath of the Wild is close to the same age as the game's Zelda (give or take 100 years), who is said to be 17.
Sheik is Zelda, so they're the same age. In Ocarina of Time, Wind Waker, and many other titles, Link and Zelda are the same age.
Fire Emblem protagonists are rarely over 18. The one exception is Ike, who is 17 in Path of Radiance and 20 in Radiant Dawn.
Sonic has been and will always be 15.
Mega Man has the appearance of a teenager but can't age, and as treated as a teen by his creator when he's not fighting. Has possibly lived from the early 2000s to the next century, assuming "200X" and "20XX" aren't actually their own years.
Little Mac is 17, the usual minimum age required to join professional boxing leagues.
Shulk is definitively 18.
The Inklings are 14 in the first Splatoon.
Joker is 15 - 16, as he is a second-year high school student*.
38 fighters (Mario, Donkey Kong, Samus, Yoshi, Fox, Luigi, Captain Falcon, Peach, Daisy, Bowser, Dr. Mario, Falco, Ganondorf, Mr. Game & Watch, Pit, Dark Pit, Meta Knight, Zero Suit Samus, Wario, Snake, Ike, King Dedede, Olimar, Wolf, Villager, Wii Fit Trainer, Rosalina, Palutena, Pac-Man, Ryu, Ken, Cloud, Bayonetta, Ridley, Simon, Richter, King K. Rool, Isabelle) are adults, look like adults, or have the autonomy of adults.
Mario and Luigi switch through jobs on the regular, including being doctors. In a 2005 interview, Miyamoto marked Mario as 24 years old and Luigi is his fraternal twin brother.
The ages of Donkey Kong, Meta Knight, and King K. Rool haven't been stated, but they otherwise maintain the behaviors of adults.
Samus is a professional bounty hunter and was often employed by the Galactic Federation.
Fox, Falco, Wolf, and Captain Falcon are professional mercenaries.
Peach and Daisy are princesses to the kingdom and are treated as Mario and Luigi's contemporaries.
Ganondorf was the king of his people and in a few times lived for upwards of hundreds of years. His appearance in Brawl and For Wii U & 3DS, based on his appearance in Twilight Princess, looked distinctively haggard and old.
Mr. Game & Watch, again, has Mr. in his name.
Pit looks like a teen, though in actuality he is at least over 25 as that's how many years have passed from Kid Icarus to Kid Icarus Uprising. Dark Pit looks identical but was "born" that way.
Wario is an entrepreneur with his own gaming company and several castles.
Snake is a veteran soldier and mercenary.
Ike is 20 by the start of Radiant Dawn and takes over his father's mercenary group.
King Dedede at least thinks he's king of a country, and regularly bosses around his servants.
Olimar is a family man who works for a company.
Despite looking like a child, (a) Villager is old enough to own a home, be a mayor of a town, and get into massive amounts of debt. Isabelle is the aide to the mayor.
Rosalina and Palutena are immortal and have lived for an uncountable amount of time.
Pac-Man was depicted as having a wife (Ms. Pac-Man) and child. In Pac-Man World 3, he had his 25th birthday.
Ryu and Ken trained under the same master and left his tutelage at the ages of 23.
Cloud is 21 by the time of Final Fantasy VII.
At 607 years old, Bayonetta is the oldest fighter in the roster.
Ridley is old enough to terrorize Samus as a child and lead a band of Space Pirates for years.
Simon is 22 in Castlevania and 29 Castlevania II: Simon's Quest (u/wrathmont). Richter is in his late teens in Castlevania: Rondo of Blood and in his adulthood in Castlevania: Symphony of the Night
The age of the Ice Climbers is ambiguous; All Pokemon are born fully-grown from their eggs. However, some species of Pokemon, like Genesect, existed as far back as the prehistoric era. Mewtwo is said to have been created shortly before the events of Pokemon Red & Blue.
7 fighters debuted on arcades (Mario, Donkey Kong, Luigi, Mr. Game & Watch, Little Mac, Pac-Man, Ryu). 17 fighters debuted on the Famicom / NES (Link, Samus, Peach, Bowser, Zelda, Ice Climbers, Dr. Mario, Marth, Meta Knight, Pit, ROB, Duck Hunt, Palutena, Mega Man, Ridley, Simon, Piranha Plant). 11 fighters debuted on the Game Boy (Color) (Kirby, Pikachu, Jigglypuff, Daisy, Pichu, Mewtwo, Wario, King Dedede, Squirtle, Ivysaur, Charizard). 7 fighters debuted on the Super Famicom / SNES (Yoshi, Fox, Ness, Captain Falcon, Falco, Diddy Kong, King K. Rool). 6 fighters debuted on the Nintendo 64 (Sheik, Ganondorf, Young Link, Wolf, Villager, Banjo & Kazooie). Lucas and Zero Suit Samus debuted on the Game Boy Advance. 6 fighters debuted on the Nintendo Gamecube (Roy, Ike, Olimar, Toon Link, Bowser Jr., Dark Samus).
Roy's first title was on the Game Boy Advance; however he himself debuted in Melee, which released before Fire Emblem: The Binding Blade.
All seven Koopalings debuted in Super Mario Bros. 3 for the NES.
Lucario is the only fighter to debut on the Nintendo DS. 6 fighters debuted on the Nintendo Wii (Wii Fit Trainer, Rosalina & Luma, Shulk, Mii Brawler, Mii Swordfighter, Mii Gunner).
Although the Mii Fighters are original to Smash Bros., Miis first appeared on the Wii.
9 fighters debuted on the Nintendo 3DS (Dark Pit, Greninja, Robin, Lucina, Corrin, Chrom, Isabelle, Incineroar, and Hero).
The default costume of Hero is based on the Luminary, whose debut title Dragon Quest XI first released on the 3DS and PS4. The fourth costume is based on the protagonist of Dragon Quest VIII, which first released on the PS2. However, the second and third costumes are based on the protagonists of Dragon Quest III and Dragon Quest IV, which both released on the NES.
Inkling is the only fighter to debut on the Nintendo Wii U. Snake, Sonic, Cloud, Bayonetta, Richter, and Joker all debuted outside of a Nintendo console.
With the exception of Joker, every one of these fighters' debut games have been released on a Nintendo console.
Charizard is the only Pokeball Pokemon to become a fighter. Venusaur, Blastoise, and Raichu, however, are the final evolution in Ivysaur, Squirtle, Pichu and Pikachu's lines, respectively. Mewtwo is a clone of Mew.
Latias and Latios appear from the same Poke Ball.
The third (Ruby and Sapphire) and fifth (Black and White) generations of Pokemon are the only ones that are not represented by a fighter Pokemon. The Ice, Bug, Rock, Ground, Ghost, and Dragon Pokemon Types are the only ones not represented by a fighter Pokemon.
In For Wii U & 3DS, Charizard's Final Smash transforms it into Mega Charizard X, which is a Dragon type.
Axew, Azelf, Blaziken, Butterfree, Clawitzer, Cresselia, Cubone, Dialga, Dragonite, Drifloon, Dugtrio, Electivire, Emolga, Fearow, Garchomp, Helioptile, Honeedge, Hydregion, Klinklang, Magnezone, Mespirit, Moltres, Pidgey, Pyroar, Reshiram, **Shaymin, Skarmory, Snorunt, Snover, Steelix, Tepig, Uxie, Wailord, Whimsicott, Yveltal, and Zekrom appear in Pokemon stages but are not Poke Ball Pokemon or fighters.
Not-the-Most Ambitious Crossover
Snake fought Simon and Richter in DreamMix TV World Fighters and fought with Bomberman in Super Bomberman R. Rathalos and other Monster Hunter monsters appeared in Metal Gear Solid: Peace Walker, although the Snake present in that title was Big Boss, while the Snake in Smash Bros. is Solid Snake. Sonic regularly goes to the Olympics with the Mario cast in Mario & Sonic at the Olympic Games. He cameoed along with Pac-Man, Ken, Ryu, and Bowser in Wreck-It Ralph. He teamed up with Mega Man in the comic Worlds Unite and its sequel Worlds Collide, along with many other SEGA and Capcom characters, including Ryu and Ken. Finally, a DLC costume for Sonic Forces was based on Joker, while in Persona 5: Dancing in Starlight, Morgana had a DLC costume based on Sonic. Dragon Quest regularly crosses over with Super Mario Bros. and Final Fantasy in the Itadaki Street (also known as Fortune Street in the US and Boom Street in EU) virtual board game series. (u/-TuskAct4-) Ironically, none of the playable Heroes have been playable in Itadaki Street, though some of the Heroes that appear in their Final Smash are. Banjo and Kazooie once raced with Diddy Kong in Diddy Kong Racing and Sonic in the Xbox 360 version of Sonic and SEGA All-Stars Racing.
Nintendo (obviously) has the most fighters represented in Super Smash Bros. SEGA, Capcom, and Konami are tied for being the third-party company with the most fighters.
Out of the three, none of SEGA's fighters (Sonic, Bayonetta, Joker) are Echo Fighters, and each fighter comes from a separate franchise (Sonic the Hedgehog, Bayonetta, Persona). Additionally, each character and their franchises were created by a different company (Sonic Team, PlatinumGames, Atlus). Only PlatinumGames is fully independent from SEGA.
The British developer Rare Ltd. is the only western-based company represented by a fighter in Super Smash Bros. They created Banjo-Kazooie, as well as Diddy Kong and King K. Rool.
While the American-based Retro Studios is represented through Dark Samus, Retro Studios is a subsidiary of Nintendo.
And Other Useless Trivia
Chrom shares the same voice actors in both English (Matthew Mercer) and Japanese (Tomokazu Sugita) as Yusuke Kitagawa from Persona 5, which is referenced in Yusuke's Spirit being represented by Chrom. Joker shares the same English voice (Xander Mobus) as the Announcer, Master Hand, and Crazy Hand.
Joker also shares the same Japanese voice as Roy (Jun Fukuyama).
Xander Mobus is the first English voice for the Announcer, Master Hand, and Crazy Hand to voice more than one game (For Wii U & 3DS, Ultimate). 4 fighters (Pokémon Trainer, Sonic, Lucario, Wii Fit Trainer) are dubbed in Italian. (u/abcPIPPO)
If we count the Female Pokémon Trainer and male Wii Fit Trainer, the count goes up to 6.
Sonic didn't have an Italian voice actor in Brawl, but got one (Renato Novera) in For Wii U & 3DS.
Every fighter with a female voice actress has a variant with a male one. That means there is no fighter that has only a female Italian voice actress.
Wii Fit Trainer is the only fighter that always had an Italian voice actor in every game they appeared outside of the Smash Bros. franchise.
In PAL versions of For Wii U & 3DS, certain fighters have different titles than in the US release. However, in Ultimate, they are all given the US titles. 15 fighters (Dark Samus, Young Link, Dark Pit, Zero Suit Samus, Pokémon Trainer, Toon Link, Villager, Wii Fit Trainer, Rosalina & Luma, Mii Brawler, Mii Swordfighter, Mii Gunner, Robin, Bowser Jr., Duck Hunt, Isabelle, Piranha Plant, Hero) have a different name in Italian from the English localization. (u/abcPIPPO)
Dr. Mario is spelled similarly in English, but "Dr." in Italian stands for Dottore (Dottor, in this case), and pronounced differently.
Both Rosalina and Luma have a different name in Italian localization: Rosalinda & Sfavillotto.
In many non-English localizations, included the Italian one, Robin's default name is Daraen in both Fire Emblem Awakening and Super Smash Bros.
Duck Hunt is named the same in PAL regions (Duck Hunt Duo) but in a different order (Duo Duck Hunt). This is because in Italian language adjectives (and nouns that are used with the function of an adjective) generally go after the nouns they refer to.
Bowser Jr.'s name in Italian localization doesn't use the contraction (Bowser Junior).
Pokémon Trainer is the only character that has the same name in English between its male and female variant, but change in the Italian localization (Allenatore di Pokémon/Allenatrice di Pokémon).
Zelda, despite being the default fighter in Melee and Brawl and placed before Sheik in for 3DS and Wii U, is #17 while Sheik is #16 according to Ultimate. This is possibly because Sheik was revealed as a fighter for Melee before Zelda. Because every one of his alternate costumes is a separate character and model, Bowser Jr. is the only character with no alternate colors. ROB is the only fighter who is "real"; the Robotic Operating Buddy is a peripheral for the Famicom / NES. Down special is the motion for counters / absorption / reflecting moves for the majority of fighters with the notable exceptions of Peach, Daisy, and Zelda (in which they are neutral special) and Mario, Dr. Mario, and Mewtwo (u/NeoSamus) (their side specials).
Ness and Lucas' forward smashes, and Pit, Dark Pit, and ROB's side specials (u/NeoSamus) can reflect projectiles.
Robin is the only Fire Emblem fighter without a counter. Bayonetta, Simon, Snake, and Joker have all appeared in M-rated titles. Lucas is the only fighter to be a starter fighter (Brawl), downloadable (For Wii U & 3DS), and unlockable (Ultimate). Kirby is the only fighter to never have to be unlocked, being a starter fighter in every game, including Ultimate's Adventure Mode where he is the only fighter available in a new game. Battlefield and Final Destination had to be unlocked in Melee. Additionally, Battlefield, and only Battlefield, was not represented by the symbol for Smash Bros. but this symbol instead. Every single Piranha Plant mentioned by Viridi in Piranha Plant's Guidance is real. Look it up.
2019.02.16 19:01 the_pwd_is_murderResults of the /r/Hermitcraft Survey
A week ago I posted a survey about some issues that were troubling me regarding /Hermitcraft, the civil war, and Hermit content. Only one blank response was received, which was discarded. 175 of you took the survey, which when compared to the total subscriber count in /Hermitcraft means that we can be 95% sure that if the entire sub participated the answers would vary by no more than 8%. 173 of 175 respondents answered the four demographic questions, which was very kind of you. In order to make the survey accessible to users without Google accounts, I could not restrict responses to one per person. I tried to dissuade this by deliberately making the survey a little long. However, there may be duplicates (in fact I'm sure of it) and of course there may be fake data which I haven't scanned for. For all I know, some industrious Hermit completed the survey 174 times him/herself. But I'm going to choose to assume good faith and act as if all respondents were truthful and answered only once. There is a common adage among survey-makers that the most popular response to any survey is "your survey sucks and you did everything wrong." Feel free to include comments with this response below, but remember that several people beat you to the punch in the first thread, so make any hate comments original please. It's also worth noting that I'm clearly not a statistician. This was pretty much a big DAE post done in a way I figured might be helpful/amusing for some folks. I have however made an effort tally up the results. As promised I will not make the raw results public to protect anonymity and I haven't cross-indexed anything to demographics where the number of respondents was less than 20. However, if any of the Hermits or mods wants to snag a copy of the raw results to share with the crew I will gladly share it with them alone provided they DM me a viable Gmail address. Also worth noting: I did not take the survey myself. I've done a separate spreadsheet with some tallies. I'll reproduce some of the results in this post but will keep some of the larger tables out of it since Reddit simply can't handle the formatting. I got the answer to my questions. Does anyone else feel the way I do about the Civil War, the subreddit and Hermitcraft content? Yes. But I'm very, very glad I took this route. My Tallies
This is the part that everyone is probably most interested in, so I'm gonna lead with it. :)
Mumbo or Grian
Another Current Hermit
Island far from any continent
Interesting Demographic intersections:
Every respondent under the age of 16 came in from Mumbo or Grian.
Most of the respondents who came in from former Hermits are in the 22-30 age group.
No ages groups were represented more heavily on any particular continent.
Survey Pt 1, Spoilers.
There were five questions about spoilers and how the Subreddit should treat them. I included this for many reasons, some personal and some in response to chatter within the sub. For me every single major event of the Civil War was spoiled. The questions:
How soon after a video comes out is it alright to post spoilers?
Did the Subreddit spoil anything in the civil war for you?
If something was spoiled, did it have any impact on your viewing of the actual video(s)?
Do you think that people who don't like spoilers should unsubscribe from the Subreddit?
Do you think that same day spoilers would be better contained in a single sticky post?
The table that came out of this is massive so I'm not going to reproduce it here, but here are some interesting things I noticed.
Only 14.37% of respondents wanted spoilers held back from the subreddit for more than 24 hours. The rest were evenly split between immediate and same-day spoilers. The only two groups that showed higher interest in waiting were those under the age of 16 and those who came in from current non-Grumbo hermits. Even so, those groups still were OK with same-day spoilers. (So much for the impatience of youth though!)
Neither Europeans nor Americans were noticeably more or less tolerant of spoilers.
Those who had previously had an episode spoiled for them wanted much more of a delay before spoilers appeared in the subreddit. The only ones who wanted to wait more than a day came from those who have been through the experience, and the rest also tended more towards the "24 hours" version over the "Immediate" option.
Those who came in from hermits other than Grumbo were more likely to have been "spoiled" by viewing the Subreddit. However the margin of error on this one is super high due to the size difference between demographic groups.
The Over 30 group was the most likely to have had an episode spoiled.
Time zones apparently had little effect on exposure to spoilers. Europe and North American responses to question 2 saw similar distribution.
Of those who had an episode spoiled for them, 85.19% had a neutral or positive reaction to the spoilers. Of the rest, 7.48% watched fewer sides of a collab and 5.61% delayed watching the spoiled video. (I acknowledge that this was a very subjective question and that I missed including the option "I didn't watch the spoiled video." 10 people didn't respond to Question 3, which may include some folks who might have answered with this missing option.)
Only one person chose the "Other" option and provided a fill-in-the-blank response to question 3. Their response was "Only watched 1 perspective for each side, then checked Reddit for highlights I missed." Note that I included this within the "watched fewer sides of a collab" option for the tallies.
14.94% of respondents thought that those who didn't want to see spoilers should unsubscribe from the Subreddit. The groups least likely to shun the anti-spoiler crowd (shunnnn) were the oldtimers from S1-3, those who came in via departed Hermits and those under the age of 16. 16-21 year olds were substantially more inclined to tell the anti-spoiler crowd to unsubscribe.
Respondents seemed largely in favor of containing same day spoilers in a single sticky post where they could be easily avoided. 78.51% were in favor of the idea. Interestingly this did not vary beyond the noise based on how people answered question 4.
Survey Pt 2, Criticism vs. Hate.
My reasons for including this section should be pretty obvious to anyone who's been around the subreddit lately. There were six questions including one that gave respondents the option of providing a long form text response.
Do you think that any criticism of the Hermits belongs in the Subreddit?
If all criticism were banned in the Subreddit how would you feel?
If you have seen someone criticizing a Hermit in the subreddit before, how did you respond?
Have you ever been attacked in the subreddit for posting something you thought was constructive criticism?
If you have been attacked by other fans for criticizing a Hermit, how did it affect you? (Multiple options allowed)
Do you feel that any of the above actions should be avoided in the Subreddit? (Multiple options allowed)
Where do you feel the difference lies between criticism and hate? (Free form answer)
I didn't do any demographic breakouts on these results because the dissenting responders were too few to preserve anonymity. However there are some interesting results and I'm sure some of you are interested in how that essay question turned out.
86.13% of respondents were OK with constructive criticism. 11.56% were fine with all criticism, even if it might be perceived as hate. Only 3 people were in favor of banning criticism outright and only 1 took the hypocrisy option ("I don't like it if you criticize my favorite Hermit but everyone else is fair game.").
80.92% of responders would respond negatively if criticism were banned in the subreddit. Free speech FTW.
74.39% did nothing when you saw a Hermit being attacked. 25 people downvoted, 12 left neutral or positive comments, 2 upvoted, 1 reported it to the mods, 1 hid the commenter in RES and 1 left a negative comment in response. This is actually much more participation than the 90-9-1 rule of thumb for overall expected participation in internet forums, so you 122 cowards who sat idly by shouldn't feel so terrible.
93.45% of you have never been attacked by another fan for criticizing a Hermit. 10 of you were attacked by a fan and 1 was attacked by a Hermit.
Of those who were attacked, 4 reported no effect, 1 doubled down on their criticism, 3 stopped or slowed their contributions, 4 had less interest in the fan community, 2 chose the "other" option. The one who reported getting attacked by a Hermit also said that they had less interest in the Hermit videos, which is not really all that surprising.
Oh right I asked a question about doxxing in this section because it can be an expression of hate. 38 thought that photos of Hermits' faces should be avoided. 55 thought Hermits' real names should be avoided. 65 thought that we should avoid posting photos or real names of fans. 122 thought it fine to post any of the above provided that they'd led the way first.
A lot of you answered the essay question! I was totally blown away by how many. Some of you used it as an opportunity to hate on me! (eyeroll) I'm going to put all of the essay answers in a comment because I need comment karma this post is getting way too long.
Survey Pt 3, The Civil War and Hermitcraft Content
Now we get to why I created the survey. One of you called the whole thing unnecessary and said I was taking things too seriously. That's just how I do. The one question I really wanted to ask people was in this section, and boy howdy am I glad I chose to post the survey instead because I am in a very, very small minority of maybe two people.
Do you feel that violence, PVP, or Hermit vs. Hermit conflict belongs on the Vanilla Server?
How did you feel about the violence level in the Civil War?
How engaged were you in the Civil War?
How has your subscriber list changed because of the Civil War?
If you did not like the civil war did you feel comfortable expressing this in the subreddit?
How do you feel about Hermits swearing in their videos?
If demonetization were not a factor, which "adult topics" would you consider OK if discussed or enacted in a Hermitcraft video? (Multiple options allowed)
I've included some of what my own responses would have been in this section so maybe you can get an understanding of why I went with a survey instead of risking my own thoughts.
79.19% of you were fine with violence on the Vanilla server. Only 3 (plus me) wanted to return to the days when it was segregated into separate events like UHC. However, 12 wanted it restricted to pranks avoiding extended conflicts like the war, and 21 had no opinion.
Only one person (plus me) felt that the war was too violent. 33.73% felt it wasn't violent enough (are you not entertained?!!!), 6.02% thought it might be too much for little kids, and 59.64% had no opinion on the matter.
Y'all were big consumers of Civil War content. 72.25% watched as many eps as possible, including those from Hermits they weren't subbed to. 27 of you only watched what came from your existing subs. 11 only tuned in for the big battles. Of the malcontents, 1 (plus me) skipped anything that mentioned the Teams or the War in the title, 1 only watched the pacifists, and nobody stopped watching Hermitcraft altogether because of the war. Of course if they did they probably wouldn't be around to take the survey, so hey.
Only 2 people are subbed to fewer Hermits now than they were before the war. 51.45% are subbed to more Hermits and 47.4% reported no change to their sub feeds.
15 people 'fessed up to not liking the Civil war. 8 of them felt OK expressing that feeling in the subreddit. 7 of them (plus me) did not.
LATE EDIT: Every North American who was unhappy with the Civil War felt fine with expressing it in the subreddit. Everyone who didn't feel comfortable speaking up was from elsewhere.
As for the questions about other adult topics besides violence, 70.76% of you were fine with swearing on your Christian Hermitcraft server, or would be if Youtube didn't penalize them for it.
Beyond the wild blue language, other adult topics are far more risky territory for the Hermits. 44.38% of you would prefer they avoid any of the options I listed. Of the ones who were OK with the Hermits talking us like the !$#$ing grownups we are, the least popular topic was "Racism, Sexism or other Discrimination," which would be accepted by only 13.13% of the respondents. Respondents would be most receptive to Real World Politics or Sex/Sexual Orientation/Gender, at 34.38% and 31.25% respectively.
If you want me to mine the data any further let me know. I have my Efficiency Unbreaking Diamond LibreOffice Calc standing by.
2018.11.12 21:41 pe_tardI moved from mac os to Debian GNU/Linux, and that's why you should too
I’ve recently gifted my Macbook Pro Retina to my little brother, being fed up with iOS-like features Apple kept adding to mac os. I’ve bought a refurbished Thinkpad x250, distrohopped for a couple of days and then settled for Debian Testing. I took a couple of weeks to configure everything as I wanted and I’d like to share some considerations about my move.
Preamble: proficiencies, actual job, what is this about
I’ve always been a “computer kid”. I’ve had a 286 with MS DOS for a very long time (my family couldn’t afford a new one). When it was time to get a new PC, I wasn’t able to do anything with Windows. Got by chance a Slackware 8.1 cd, installed it, used Linux since I was 14 yo. Used it non stop. University time: got iBook G4 (old powerpc low-end notebook from Apple) and used OS X together with Linux. Since 2009 I’ve been using OS X exclusively.
I’m a copywriter. My workflow is made of vim + some plugins + pandoc. Wherever there is vim + pandoc I can do my job. It was like this even during my previous life as a mac os user.
I’m very bad at using bash. I’m kinda ok at using python to write scripts normal people write with bash/zsh/whatever.
While I’d define myself a strong Free/Libre software fanatic, I’m more than ready for compromise. I’ve been basically using a proprietary OS for most of my adult life. Job/no time to lose/whatever excuse people make up to justify the use of proprietary software.
This won’t be a hardware comparison. While the keyboard of my Thinkpad x250 is simply amazing, you can’t really compare this notebook with whatever product Apple shipped in the past 15 years. Touchpad, speakers and screen are simply bad.
I’m using Debian but I couldn’t care less about distro wars. I’m pretty sure I’d be fine with Fedora, Arch, Manjaro, Slackware or even LFS. I’m just more comfortable with Debian. The only distro I’m sure I will never use is Ubuntu. If i wanted an OS
1. It’s true: mac os is very polished and aesthetically pleasant
I’m using Cinnamon at the moment. I tried Gnome and xfce. This a no-contest: if you think aesthetic plausibility is extremely important for your workflow, stay with mac os. Sure, you may spend weeks tinkering with configuration files to get something coherent. With my actual configuration I still get stupid things like light grey text over white background in some web forms and some other silly other things (i.e. icons getting deformed in panel if I use certain themes). Linux GUIs seem to be exactly where they were 10 years ago, when I last used a Linux box. There is this strong feeling of hacks over hacks kept together with glue (when you are lucky). Also it is obvious that everything is designed by developers used to keyboards more than to mouses and touchpads (not a big thing for me, but it could be for other people).
2. mac os is not a walled garden anymore, it is a minefield
I’d understand if mac os / OS X kept its “walled garden” philosophy going. Today in AppStore you can find several spywares masked as features and so on (take a look at the several "Themes for Pages/Numbers/Whatever crap polluting that ecosystem). Today the walled garden has turned into some kind of minefield: “subscription” and “freemium” are the dominant revenue models on the AppStore, everything connects to remote servers exchanging God-knows-what, there is much more space for scammers and such to make money over yourself directly or meddling with your data. All of this happens while Apple seems to find ok to bother you with silly Windows-Style pop-ups when you install something from an “unidentified developer” (and that’s most of the Libre Software / OSS).
3. Debian repositories seems to be crap-free
When is the last time you didn’t mind about bad consequences of installing a certain software on your box? That’s what using debian apt repositories feel like. I’m using “stable” at the moment and it seems that nothing can break it. It never happens that a software breaks something or that it has an unpredictable behaviour when it comes to data privacy and security. Meanwhile tons of Apps in the AppStore connect to remote servers, bother you with notifications, ask for your email address and other details to keep working. Most of the good software you will find in Debian repositories has a predictable behaviour, looks safe to use and treats you like an user and not like a data-cow to be milked. Also it seems highly unlikely to happen that the software you use to bring home the bread will change licensing model, ask you for subscriptions and such. VI/VIM has been around for decades (like Emacs, I really don’t care about flames) and while being the best word processor I’ve ever used is free, libre and will likely be maintained for years to come. I can’t say the same for software my colleagues use (iA Writer, to name one).
4. With Debian (or any other distro) you are reasonably in control of
what happens I have no time to tinker too deeply, nor I want to. The cool thing about any modern Linux distro is that you can basically use everything out of the box (with some caveats - I’ll talk about them later). If you want to control a certain behaviousoftware/service of your computer, you can. If you have no time or will, default configs are usually reasonably good.
Some advices for people afraid to move on
Sometimes Mac software is just better (it’s obviously a personal opinion, but writing with Pages is more pleasant than doing the same with LibreOffice)
Sometimes it is just about habits. Don’t be afraid of going for a new workflow. Learn how to use staples for modern and not-so-techy computing like vi/emacs, learn to handle (some of) the power of terminal and shell, learn to tinker with what is important for your job / computing experience - it is both useful and very rewarding (being able to fix .vimrc just like I wanted has been similar, to me, to getting my first kiss)
Decide by yourself what compromise to make between usability/convenience and freedom/long-term functionality. When you invest time in some proprietary software, you are investing time in something that can disappear tomorrow, ask you for subscriptions and lock you in or out. It is a very bad investment.
Be bold about open standards: it’s not a matter for neckbeard nuts like RMS. It’s a matter of being in control of your workflow and tools. Would you ever buy a car not able to start up if Ford decides it is not “supported” anymore?
It takes time, some of the things will never be the same and you will probably say goodbye to some software you love to use. Deal with it, move on and never look back.
PS: I'm sorry for my english, not a native speaker TL; DR: I gave away my macbook, bought a Thinkpad, installed Debian Testing and I'm very happy with it. Don't be scared and move on!
2018.05.08 07:50 TestTileHypoglycemia at Night - Not Insulin Dependent
Hi folks - I'm looking for some input on nighttime lows. I (f/35) got a diabetes diagnosis about 6 months ago based on an a1c of 7.2. My a1c had been prediabetic at first test about 2 years ago, and dropping most refined sugar pretty much brought it down (my 7.2 was after a stressful time and cross country move). Currently, I'm well controlled with a low-carb diet and light exercise. Learning about balancing carbs/fats/proteins when I first knew blood sugar was an issue had the fantastic side effect of almost curing my migraines, which had been an issue my whole adult life. I still get mild ones once a month or so (some seem hormonal some not) but they aren't as bad as they used to be. Everyone I talked to said reactive hypoglycemia was the probable cause of the migraines. I got a freestyle libre about 2 weeks ago to help guide some diet changes, since I'm a data geek and thought it would be helpful. It's been truly fascinating. I'd seen a couple of short lows at night that corresponded with waking up anxious, but they were short dips. Saturday I spent the afternoon on a friend's roof doing some repairs and got a little dehydrated and didn't eat much during the day. Went home and had a big but reasonable meal and drank lots of water. I had a headache when I went to bed and knew a migraine was coming on. When I woke up I felt like crap - headache, muscle aches, nausea. Checked the libre, and I had 3 pretty long lows under 70 (see pic). Sunday night I had a low that lasted almost 2 hours ( I had had a big spike during the day due to poor food choices). Same crappy feeling that lasted most of the day today. This is something that happened to me regularly pre-diagnosis, since I was a teenager, but not frequently since making diet changes. I guess my question is - would reactive hypoglycemia describe 3 long lows in the night? I thought it would be more of a single spike then crash. What effect does dehydration have on low blood sugars? I sort of expected highs due to dehydration - but I don't actually know if that was the real trigger. Any tips on preventing this phenomenon? Any help would be appreciated. Thank you! I'm really trying to get this controlled early and learn what the heck my body is doing and what triggers things. https://imgur.com/nfvh70X
2018.04.10 06:52 MexWevCAll-American paradox: U.S. has long struggled with love-hate relationship with immigrants /Paradoja de todos los estadounidenses: Estados Unidos ha luchado durante mucho tiempo con la relación de amor-odio con los inmigrantes
PRIMERA ERA, 1840 a 1880 Los inmigrantes pobres y no calificados del norte de Europa y Asia llegaron a los Estados Unidos a mediados del siglo XIX. La mayoría de los inmigrantes europeos eran alemanes e irlandeses, y según la ley se los consideraba "blancos libres" capaces de obtener la ciudadanía. La ciudadanía no era una opción para el creciente número de inmigrantes chinos y asiáticos que se establecían en la costa oeste. Estos inmigrantes eran blancos constantes de abuso y se suponía que las mujeres chinas eran prostitutas. La creciente animadversión contra los asiáticos en todo el país condujo a leyes discriminatorias que permanecerían en los libros durante décadas. Leyes aprobadas durante esta era 1870: Ley de Naturalización Permitió que los inmigrantes africanos y los afrodescendientes se convirtieran en ciudadanos estadounidenses. Otros no blancos siguieron sin poder obtener la ciudadanía. 1875: Ley de Exclusión Asiática Estableció una regulación federal de inmigración. Prohibido traer asiáticos a los EE. UU. Sin su consentimiento y abastecer a los asiáticos para el trabajo. 1882: Ley de Exclusión China La primera ley para limitar la inmigración basada en una etnia específica. Los "trabajadores calificados y no calificados y los chinos empleados en la minería" no podrán venir a Estados Unidos durante 10 años. Los tribunales estatales y federales prohibidos no otorgaron la ciudadanía a los inmigrantes chinos (esos tribunales tenían tanto poder en ese momento). El acto se extendió repetidamente a lo largo de las décadas, pero fue derogado en 1943 durante la Segunda Guerra Mundial para mantener una alianza militar con China. SEGUNDA ERA, 1890S A 1920S Durante la próxima ola de inmigración, las leyes continuaron apuntando a los asiáticos, pero también trataron de desalentar la inmigración del sur y el este de Europa. Los pobres, los enfermos y aquellos que defienden ciertas creencias políticas no podían ingresar bajo otras leyes nuevas. Las leyes que desalentaban la inmigración del sur de Europa, principalmente de Italia, reflejaban un sentimiento anticatólico generalizado. Leyes aprobadas durante esta era 1891: Ley de Inmigración Estableció una Oficina de Inmigración federal y permitió la deportación ilegal de inmigrantes en el país o la exclusión de leyes anteriores. También se prohíbe llevar personas a los EE. UU. Ilegalmente y prohibir una amplia variedad de personas, incluidos los polígamos, mendigos, "idiotas" y "personas que padecen una enfermedad contagiosa repugnante o peligrosa". 1892: Ley de Geary Extendió la Ley de Exclusión de China por 10 años más. Personas requeridas de ascendencia china, ya sean inmigrantes o nacidas en los Estados Unidos, para obtener documentos de identidad y portarlos en todo momento o enfrentar una prisión o deportación. 1921: Ley de cuotas de emergencia Creó las primeras cuotas numéricas para la inmigración basadas en la nacionalidad para desalentar la inmigración desde el este y el sur de Europa, cuya gente era ampliamente considerada antiamericana debido a sus afiliaciones políticas y religiosas. 1924: Ley Johnson-Reed Estableció un sistema de cuotas basado en el país de origen. Los inmigrantes del norte de Europa tenían más posibilidades de que se les permitiera quedarse que cualquier otro grupo, y los inmigrantes japoneses estaban prohibidos. Inmigración anual limitada a 165,000, escalando casquetes anteriores. ERA ACTUAL, 1960S A PRESENTE El sistema de inmigración vigente hoy comenzó a tomar forma con la Ley Hart-Celler de 1965, que eliminó el sistema de cuotas basado en el origen nacional. Como reflejo de las condiciones globales más amplias, las leyes posteriores abordaron a los refugiados, la seguridad fronteriza o la inmigración ilegal. Las acciones ejecutivas del presidente Barack Obama provocaron elogios y críticas. Leyes aprobadas durante esta era 1965: Ley de Inmigración y Nacionalidad (Ley Hart-Celler) Cambió drásticamente la política de inmigración al eliminar el sistema de cuotas basado en el origen nacional. La ley hizo hincapié en la admisión de trabajadores calificados y la reunificación familiar. No hubo límites en el número de familiares inmediatos de ciudadanos estadounidenses admitidos por año. 1986: Ley de Reforma y Control de la Inmigración (Ley Simpson-Mazzoli) Una de las leyes de inmigración más radicales en la historia de los Estados Unidos, que permite la residencia permanente de los trabajadores que han vivido ilegalmente en los EE. UU. Desde 1982 o han trabajado en determinados trabajos agrícolas. La ley otorgó a casi 3 millones de personas un estatus legal, denunciado por muchos como "amnistía". Pidió una aplicación más estricta de la frontera y sanciones a los empleadores que contratan ilegalmente a personas en el país (los críticos dicen que a las sanciones les faltaron los dientes y se aplicaron de manera desigual). Niños protegidos de aquellos legalizados por el acto de deportación. Creó una visa para trabajadores agrícolas temporeros y temporales, y el techo de inmigración anual aumentó a 540,000. 2002: Ley de Seguridad Nacional Creó el Departamento de Seguridad Nacional después de los ataques terroristas del 11 de septiembre de 2001. Creó un sistema electrónico de datos para mantener información sobre la admisión de inmigrantes y sobre posibles motivos de expulsión del país. 2012: Acción diferida para llegadas infantiles (DACA) Una acción ejecutiva, no una ley, que protegió a más de 752,000 jóvenes adultos de la deportación. Concedieron permisos de trabajo por dos años a ciertas personas de entre 15 y 30 años que fueron traídas ilegalmente a Estados Unidos cuando eran niños. 2014: Acción diferida para padres de estadounidenses y residentes permanentes legales (DAPA) Una acción ejecutiva, no una ley, que buscaba eliminar la amenaza de deportación para más de 4 millones de padres inmigrantes de ciudadanos estadounidenses o residentes permanentes legales. La implementación de DACA fue inicialmente bloqueada por un juez federal. En junio, la administración Trump anunció que estaba terminando el programa. INMIGRACIÓN EN LA ERA DEL TRUMP El presidente Trump, quien tomó medidas drásticas contra la inmigración ilegal como una pieza central de su campaña, ha incrementado los esfuerzos de deportación y continúa pidiendo un muro en la frontera entre Estados Unidos y México. 2 de agosto: Proyecto de Ley de Reforma de la Inmigración Americana para un Empleo Fuerte (RAISE) Trump respaldó esta medida que, en una desviación de la Ley Hart-Celler de 1965, crearía un sistema de inmigración basado en el mérito y las habilidades en lugar de las conexiones familiares. Se estima que la medida reduciría la inmigración legal a la mitad. https://www.denverpost.com/2017/08/18/us-struggle-love-hate-relationship-with-immigrants/ FIRST ERA, 1840s TO 1880s Poor and unskilled immigrants from Northern Europe and Asia poured into the United States in the mid-1800s. Most of the European immigrants were German and Irish, and under the law they were considered “free white persons” able to achieve citizenship. Citizenship wasn’t an option for the growing numbers of Chinese and Asian immigrants settling on the West Coast. These immigrants were constant targets of abuse, and Chinese women were largely assumed to be prostitutes. The growing animus against Asians across the country led to discriminatory laws that would remain on the books for decades. Laws passed during this era 1870: Naturalization Act Allowed African immigrants and those of African descent to become U.S. citizens. Other nonwhites remained unable to obtain citizenship. 1875: Asian Exclusion Act Established federal regulation of immigration. Prohibited bringing Asians into the U.S. without their consent and supplying Asians for labor. 1882: Chinese Exclusion Act The first law to limit immigration based on a specific ethnicity. Prohibited “skilled and unskilled laborers and Chinese employed in mining” from coming to the U.S. for 10 years. Prohibited state and federal courts from granting citizenship to Chinese immigrants (those courts had such power at the time). The act was extended repeatedly over the decades but repealed in 1943 during World War II to maintain a military alliance with China. SECOND ERA, 1890S TO 1920S During the next wave of immigration, laws continued to target Asians, but also tried to discourage immigration from Southern and Eastern Europe. The poor, the sick and those espousing certain political beliefs were barred from entry under other new laws. Laws discouraging immigration from Southern Europe — mainly from Italy — reflected widespread anti-Catholic sentiment. Laws passed during this era 1891: Immigration Act Established a federal Bureau of Immigration and allowed deportation of immigrants in the country illegally or excluded by previous laws. Also prohibited bringing people to the U.S. unlawfully and banned a wide variety of individuals, including polygamists, paupers, “idiots” and “persons suffering from a loathsome or a dangerous contagious disease.” 1892: Geary Act Extended the Chinese Exclusion Act for 10 more years. Required people of Chinese ancestry, whether immigrants or U.S.-born, to obtain identification papers and carry them at all times or face prison or deportation. 1921: Emergency Quota Act Created the first numerical quotas for immigration based on nationality to discourage immigration from Eastern and Southern Europe, whose people were widely considered un-American because of their political and religious affiliations. 1924: Johnson-Reed Act Established a quota system based on country of origin. Northern European immigrants had better chances at being allowed to stay than any other groups, and Japanese immigrants were prohibited. Limited annual immigration to 165,000, scaling back earlier caps. CURRENT ERA, 1960S TO PRESENT The immigration system in place today began to take shape with the 1965 Hart-Celler Act, which eliminated the quota system based on national origin. Reflecting larger, global conditions, later laws addressed refugees, border security or illegal immigration. Executive actions by President Barack Obama prompted praise and criticism. Laws passed during this era 1965: Immigration and Nationality Act (Hart-Celler Act) Dramatically changed immigration policy by eliminating the quota system based on national origin. The law placed an emphasis on admitting skilled workers and family reunification. There were no limits on the number of immediate family members of U.S. citizens admitted per year. 1986: Immigration Reform and Control Act (Simpson-Mazzoli Act) One of the most sweeping immigration laws in U.S. history, allowing permanent residency for workers who had lived in the U.S. illegally since 1982 or worked in certain agricultural jobs. The law gave almost 3 million people legal status, denounced by many as “amnesty.” Called for stricter border enforcement and sanctions on employers hiring people in the country illegally (critics say the sanctions lacked teeth and have been applied unevenly). Protected children of those legalized by the act from deportation. Created a visa for temporary, seasonal agricultural workers, and the annual immigration ceiling rose to 540,000. 2002: Homeland Security Act Created the Department of Homeland Security following the Sept. 11, 2001, terrorist attacks. Created an electronic data system to maintain information on the admission of immigrants and on possible grounds for removal from the country. 2012: Deferred Action for Childhood Arrivals (DACA) An executive action, not a law, that shielded more than 752,000 young adults from deportation. Granted two-year work permits to certain people ages 15 to 30 who were brought to the U.S. illegally as children. 2014: Deferred Action for Parents of Americans and Lawful Permanent Residents (DAPA) An executive action, not a law, that sought to remove the threat of deportation for more than 4 million immigrant parents of U.S. citizens or lawful permanent residents. Implementation of DAPA was initially blocked by a federal judge. In June the Trump administration announced it was ending the program. IMMIGRATION IN THE TRUMP ERA President Trump, who made cracking down on illegal immigration a centerpiece of his campaign, has stepped up deportation efforts and continues to call for a wall on the U.S.-Mexico border. Aug. 2: Reforming American Immigration for Strong Employment (RAISE) bill Trump endorsed this measure that, in a departure from the 1965 Hart-Celler Act, would create an immigration system based on merit and skills instead of family connections. It’s estimated the measure would cut legal immigration by half.
2017.09.28 03:35 autotldrFDA approves first continuous glucose monitoring system for adults not requiring blood sample calibration
This is the best tl;dr I could make, original reduced by 55%. (I'm a bot)
The U.S. Food and Drug Administration today approved the FreeStyle Libre Flash Glucose Monitoring System, the first continuous glucose monitoring system that can be used by adult patients to make diabetes treatment decisions without calibration using a blood sample from the fingertip. The system reduces the need for fingerstick testing by using a small sensor wire inserted below the skin's surface that continuously measures and monitors glucose levels. Users can determine glucose levels by waving a dedicated, mobile reader above the sensor wire to determine if glucose levels are too high or too low, and how glucose levels are changing. People with diabetes must regularly test and monitor their blood sugar to make sure it is at an appropriate level, which is often done multiple times per day by taking a fingerstick sample and testing it with a blood glucose meter. The FDA evaluated data from a clinical study of individuals aged 18 and older with diabetes, and reviewed the device's performance by comparing readings obtained by the FreeStyle Libre Glucose Monitoring System to those obtained by an established laboratory method used for analysis of blood glucose. The FreeStyle Libre Flash Glucose Monitoring System is manufactured by Abbott Diabetes Care Inc. The FDA, an agency within the U.S. Department of Health and Human Services, promotes and protects the public health by, among other things, assuring the safety, effectiveness, and security of human and veterinary drugs, vaccines and other biological products for human use, and medical devices.
2017.01.14 16:34 StruboSurvival plan for a UK outbreak
I saw the "How would you run your community thread" but felt I missed it, since the last post was about 18 hours ago. Thought I would have some fun and describe the steps I would go through if a Zombie Apocalypse hit Plymouth (UK). I would love to have feedback on this, there's going to be a lot of things which I've missed, and comments below would be amazing! Questions like "What if X were to happen?" or "Did you think about X?" would be awesome. Assumptions Zombies are the slow type which feature in The Walking Dead. The virus is spread by bites and ingesting infected blood. If someone dies, they do not automatically become a zombie, they must have been infected first. I also assume that I begin with a random group of about 20 people, which I lead to "The Base". Since we're in the UK, it's assumed that unless you own a gun licence (very rare) or in the military, you're not going to have a gun. Access to guns is also going to be limited, unless you happen to know how to get into a military base or break into a gun shop (again, these are quite rare). The Base I would choose the Royal William Yard (in Plymouth). Red is a fortified wall which not even a human could get past with lots of effort. Blue is arable land. Some photos: 1, 2, 3, 4, 5 Streetview: Have a wander around, make sure to check out the gate! I choose this base because it is fairly close to where I live, but is also on a peninsula. The peninsula is separated from the rest of the city by a fortified wall, with the only entrance being a gatehouse. The complex also has a marina, which can launch boats. It also has a sea wall, which means seafaring zombies won't be able to get in. Should you close the gate, there's room to house hundreds of people. There's roughly 6 acres of green space, since each person needs 0.17 acres, the land should be able to support 30 - 40 people. Nearby, there is also Drake's island, which could provide another acre of land, and also living space. Resources Food: There's enough arable land to provide vegetables and produce for up to 40 people. Going across the river, there's enough land for hundreds more. There's also the potential to fish into the river from the base, or by boat. Water: By capturing the water from the gutters, instead of letting it go to the sewers, you'd be able to capture enough water for a lot of people. Electricity: Would be difficult to start with, by using generators. Eventually try to set up solar panels. Weapons: There is a naval base nearby Splitting the Team With 20 people, I'd try to identify if any of them had been in the Navy or the forces (Plymouth is a naval town). I would try have them make the strategic decisions (who ventures out of the base with who, techniques... etc). If not, I'd take the responsibility. The 20 would be split into those who have the skills to leave the walls, and those who would be better staying at the base. Assuming we have a 10/10 split, I would assign the following. Scavenging: We would have 2 parties of 4 scavengers, with 2 held back at any time. Should there be injuries, this means our operation doesn't grind to a halt. Should we lose one party, this would go to 2 parties of 3, without rotation. Guard: At any time, there would be 4 people guarding the wall. Any adult who is safe to use a gun would be required to do this duty. Due to the access from the sea, and using boats to enter and leave the base, keeping the wall clear is not required, but may boost morale. Later on, if any crossbows are found, this would be the weapon of choice. Medic: Anyone qualified to be a medic will take this role. They would almost immediately be assigned an apprentice or two, to share their knowledge. The medic won't be required to do guard duty, but the apprentices would be. Should there be no medic, the focus would be on having someone read up on medical literature and have them spend a lot of time learning the practice. Farmer: Would be responsible for tending the land highlighted in blue. There's enough rain not to worry about irrigation, and chickens would be gathered from farms around to provide eggs (protein). Unless we have enough land to raise animals, they would not be a priority. Mechanic/Engineer: Would be responsible for keeping the boats running and the generators operational. Would also research what they could do to make life easier around the base. Eventually would set up solar panels on the bases. CarpenteHandyman: Would be responsible for building and maintaining defensive structures, and also ways of storing water. Radio Operator: This person's job would be to broadcast messages to the rest of the city, and draw survivors to the base. Later on (after a year or two), this person might then go on to run a radio station, to boost morale. Goals 1 week: Have closed the gates and have checked the walls to see if there's any way for further zombies to enter the area. At this point, it's likely that there will be zombies in the fort area, but we want to make sure that when we start clearing out the area, that more won't come. We'd set up base in one of the buildings, and destroy the staircase on the first floor. 2 weeks: By the end of the second week, we would have hoped to have cleared the fort and be in the process of clearing each building in a thorough manner. We still wouldn't assume that we've cleared every zombie, so we'd still sleep in the fortified building. We would begin to send out scavenging parties to find food. We're relatively close to the naval base, so we might try to scavenge some weapons from there. Unlike the states, not a great deal of people have access to guns. 1 month: By this point, we would have cleared the fort, and begin to think about sustainability. We'd scavenge using a boat as our main means of transport, since you're unlikely to get trapped anywhere with a boat. We'd visit local farms and try to get seeds for planting. We'd have also secured generators and be on the lookout for petrol to burn. We'd also set the roof guttering to collecting water rather than sending it to the sewers. This means we would have a store of water for summer months. 3 months: We would have begun recruiting further survivors and depending on numbers, begin to form a leadership structure. It's likely that we would have some specialists join us, and hopefully an engineer. We'd look into setting up solar panels to provide electricity (there's a fair few on houses, we'd need someone to either research how they work, or someone with an engineering knack). It would probably be a shoddy job, but a source of electricity would be great for morale. 6 months: With food and electricity and water becoming renewable, our focus would become wider reaching. By now, we would hopefully have attracted other survivors from the city, and have a fairly large force. We'd also begin farming at Cremyll, but would have farmers accompanied by an armed party while they're doing their job. We'd also expand to cover Drake's Island, and make use of the area. Long Term 1 year: By now, anyone living in Plymouth would hopefully be living in the fortress we've set up at the Royal William yard. There's enough room to have several hundred living there, and enough agricultural land on the other side of the river to be able to sustain a small community. We would have established a council, and have each of the main roles described above become their own unit. Each unit has a representative on the council, and decisions affecting everyone would be made here. Drake's island would be turned into a sanctuary, where a school would be set up. Children would be raised here, without the fear of the undead, and without being exposed to inevitable injuries brought back from returning scavengers. They would have their own curriculum, which would be equal measures of history / English and practical skills, so that the population grows up being literate, but also equipped with knowledge of carpentry, first aid, agriculture, and so forth. The aim would be to have the children unaware of the apocalypse they live in, until they are of an age to understand it. Whoa, sorry for the wall, but I had a lot of fun writing that. If you have any ideas on how I could make a more coherent plan or timeline, that would be great :)
2016.04.04 11:36 PoutratorNuit Debout est voué à l'échec.
Dimanche soir, je me suis promené autour de la place de la république où le mouvement Nuit Debout tenait séance. Plusieurs choses m’ont frappé qui me laissent à penser que ce mouvement n’a pas d’avenir, tel qu’il est aujourd’hui. Nuit Debout n’a pas de leader. Je n’ai vu personne de charismatique, personne qui capturait l’attention des auditeurs. Sans leader, un mouvement n’a pas de centre de gravité, d’image, de représentant. Il n’y a pas un visage sur lequel les gens associent des idées. Même si c’est volontaire, puisque la présence d’un leader, d’un porte parole équivaut dans les esprits des Nuit Debouts à un chef, un supérieur, c’est-à-dire le mal, son absence empèchera le mouvement de se concrétiser dans l’esprit de la population. Deux éléments importants : à notre époque, le leader est crucial, encore plus qu’avant : le charismatique Barack Obama, la concrétisation des Indignados en Podemos à partir du moment où Pablo Iglesias est devenu le visage. Le système français particulièrement, mais les élections en général, oblige que des individus soient désignés car les postes élus sont pour une seule personne. Il existe des systèmes qui permettent la présence d’un groupe au pouvoir, comme la junte militaire du Myamar ou les patriciens de Rome. Mais je ne pense pas que les caractéristiques de ce genre de système plaisent aux sympathisants de Nuit Debout. Nuit Debout n’est pas concentré sur une seule tâche. À vouloir rassembler toutes les luttes, en voulant être à la convergence de tous les combats, il ne pourra n’en remporter aucun. Suppression de la monnaie, salaire universelle, salaire à vie, droit au logement, action directe, droit à la nourriture, bibliothèque sur la place de la république (savent-ils que les bibliothèques sont en libre accès et qu’elles donnent accès à Internet?) et j’en passe. Ces mouvements ont des moyens extrèmement limités comparés aux puissantes machines que sont les partis politiques établis. Leurs membres manquent souvent d’expérience, de méthodes et de temps. Aussi, ils ont besoin de se concentrer sur un objectif jouable, de le gagner pour établir une crédibilité et apprendre l’intégralité d’un processus. En voulant tout faire à la fois (ils veulent écrire la constitution de la République Sociale par une Assemblée Constituante, rien que cela), l’énergie de leurs membres va se disperser à la fois sur les sujets et sur le temps. À mon humble avis, ils auraient mieux fait de commencer par définir un objectif unique et de prouver à tout le monde, eux, nous, les politiciens, leurs concitoyens, qu’ils ont la capacité à mener à bien et à concrétiser une vision sociétale, même modeste. Nuit Debout n’est pas représentatif. Ils le savent, ils en parlent, mais cela ne va pas être évident de changer cela. Nuit Debout est composé des étudiants parisiens les plus stéréotypés, ceux qui ont grandit bercés par les histoires de mai 1968. Je n’ai pas fait de sondage de leurs sujets d’étude, mais je ne suis même pas sûr qu’ils sont représentatifs des étudiants en France. Bien sûr parmi eux il y a la vieille garde, les adultes qui veulent revivre leurs mouvements de contestation, qui sont toujours “impliqués”. Mais ces personnes là ne sont pas vraiment une aide ou une contribution, n’est-ce pas ? En tout cas, ils sont en retrait. Remarquons la présence du DAL, le mouvement pour le droit au logement qui prête son expérience et son soutien à Nuit Debout, de facto empêchant le mouvement de se concentrer sur un seul objectif (sérieusement, quand une association vous aide autant, il est difficile de refuser de mentionner leur cause, non?). Nuit Debout n’est pas d’accord. Nuit Debout est morcelé. L’Espagne nous a montré l’immense chemin à parcourir entre le rassemblement dans la rue des gens mécontents et la proposition d’un nouvel avenir commun défendu par un mouvement politique. Il a fallu des années entre les premiers rassemblements tapant sur des casseroles jusqu’à aujoud’hui, et pour l’instant, l’Espagne a fait sa réforme du travail et les nouveaux partis n’ont pas pris le pouvoir (bien qu’ils aient imposé un système tri-partis). Sur des questions difficiles où une continuité de solutions est possible, il est facile d’être contre la solution proposée ou existante. Il est naturel que beaucoup de gens soit contre, il est infiniment plus difficile de rassembler ces opposés derrières une seule contre-proposition. Nuit Debout est tout petit. Même avec mille personnes rassemblées dimanche après-midi sur la place de la République, c’est ridicule. Tellement minoritaire que personne ne peut leur donner du crédit. Paris intra muros aurait au minimum 180 000 étudiants français. 0.55% des étudiants. Même pas 1%. Je ne sais même plus pourquoi je me fatigue à écrire sur eux. Nuit Debout est dépassé. Sérieusement dépassé. Ils veulent distribuer des tracts dans le métro. Ils ont publié un manifeste, papier. Ils veulent 10 000 exemplaires de leur prochaine édition du manifeste. Ils veulent le distribuer dans le métro. À quand la campagne Facebook ? À quand l’utilisation du data mining pour communiquer vers tous les gens qui pourraient être sensible à leur message ? Dans la forme comme dans le fond, Nuit Debout fait un peu de la peine à voir. Il devrait avoir la capacité d’attirer des jeunes étudiants en cours de formation sur ces techniques et sensibles à des idées d’un avenir meilleur, non ? Nuit Debout est tout de même sympathique à voir. Moi, j’aime bien ces rassemblements de jeunes pour défendre des idées un peu utopique (et même certaines franchement utopiques comme ceux qui veulent se débarrasser de toute monnaie, minorité au sein de leur mouvement, au début, j’ai cru qu’ils allaient parlé de bitcoin, mais non, plus de monnaie les gens, préparez votre entrepôt les gens, on va troquer). Moi j’aime bien mais c’est peut-être parce que cela me rappelle la Plaça de Catalunya pleine à craquer. J’aime bien mais je n’y crois pas plus d’une seconde.
2014.11.04 00:26 cerebro_Should we be limiting manganese intake to prevent neurotoxicity?
There seems to be some evidence that even the amounts found in a manganese-rich diet can cause harm over the long-term. In his book The Perfect Health Diet, Paul Jaminet also seems to feel strongly that people should avoid getting too much manganese. Many people here probably eat foods high in manganese, such as spinach, blueberries, or whole grains. I know that I consume 2-3 cups of wild blueberries per day, which contains 8-12mg manganese, well above the threshold of 4.2mg/day that was found to cause adverse effects in some research. Some other high-manganese foods also contain up to 2-4mg/serving. It looks like adequate iron intake is crucial to preventing manganese toxicity, but I don't know whether this is enough to prevent harm from high amounts of dietary manganese. As neurotoxicity can be permanent and protecting the brain is is of utmost importance, I think it's worth finding out whether this is a potential cause for concern. Dietary standards for manganese: overlap between nutritional and toxicological studies.
The Estimated Safe and Adequate Daily Dietary Intake (ESADDI) for adults for manganese is 2-5 mg Mn/d. The LOAEL (lowest-observable-adverse-effect level) for manganese in water is 0.06 mg Mn/(kg.d) or 4.2 mg Mn/d for a 70-kg individual. The inconsistency in these standards reflects limitations in the available data as well as differences in the way in which the standards are calculated. Manganese balance and excretion data are not useful biomarkers of manganese exposure but do demonstrate that the body is protected against manganese toxicity primarily by low absorption and/or rapid presystemic elimination of manganese by the liver. Serum manganese concentrations in combination with lymphocyte manganese-dependent superoxide dismutase (MnSOD) activity, and perhaps blood arginase activity, seem to be the best way to monitor ingestion of insufficient manganese. Serum manganese concentrations in combination with brain magnetic resonance imaging (MRI) scans, and perhaps a battery of neurofunctional tests, seem to be the best way to monitor excessive exposure to manganese.
2014.04.16 09:06 tableturnedERBB PR - New Machine Order 4/16/2014
Doctors Orders - one of Colorado’s Best Known Marijuana Dispensary Groups Orders the ZaZZZ American Green™ Machines for its Dispensaries TEMPE, AZ – April 16, 2014) - Tranzbyte Corporation (OTC Pink: ERBB) (http://www.bloomberg.com/quote/ERBB:US) and its American Green Division is pleased to announce that its recently unveiled automated marijuana dispensing machine, the ZaZZZ American Green Machine will find homes at some of Colorado’s most popular dispensaries – Doctors Orders (https://www.facebook.com/DoctorsOrders303). According to Stephen Shearin, Tranzbyte’s chief operating officer, “We are readying the first of several American Green ZaZZZ automated machines resulting from last week’s unveiling in Avon, CO on April 12, and it will be placed at the Doctors Orders Denver dispensary. We are very happy to be working with one of Colorado’s premier medical and adult-use marijuana dispensary groups.” According to Josh Bartch, Doctors Orders’ president, “I believe that the ZaZZZ American Green Machine will fit perfectly in our environment and can be easily and securely operated by our customers. I’m very excited that we will be the first dispensary in Denver to use what we believe will be a revolutionary machine.” David Gwyther, Tranzbyte’s president states, “We are thrilled that our ZaZZZ unveiling event last week in Avon, Colorado has been so well received by the national media. Tranzbyte and American Green feel that the national debate has shifted from 'Is marijuana dangerous?' to 'How can it be procured safely?' We are very proud to be a contributor to that dialogue.” Tranzbyte encourages all folks wishing to follow the progress of Tranzbyte, American Green™, and its other subsidiaries and divisions to visit the Tranzbyte website at www.tranzbyte.com and sign up to receive our 'Email Alerts' which are sparingly sent to interest-holders periodically. Just click on the orange 'contact' button after arriving at the company's website. Mobile users can also sign up by navigating to the company's website on their android smart phone or iPhone." Also, shareholder and other interest-holders may track the progress of our fully automated ZaZZZ™ Machine by following us on Twitter @Tranzbyte or @American__Green (two underscores.) ABOUT TRANZBYTE The Tranzbyte Corporation (www.tranzbyte.com) is a driving force behind American Green, American Green, OneBode, The YO! Debit Card, and BancoLibre. The company expects to continue its plan to acquire, hold, or spin out successful divisions in what has been described in previous news releases as "dividend farming," Companies that qualify and decide to become public on their own will agree to carve out shares for Tranzbyte and dividends for their ERBB shareholders. Tranzbyte also houses the company's 10-year-old technology division which is actively engaged in the sale of its optical media enhancement products to potential customers in the US and Asia. Products in the Tranzbyte division include FLASHAlbum™ and FlixStix -- technologies that the company plans to be incorporated into the Company’s ZaZZZ Machine whiile enabling distributors of optical media (CDs, DVDs, etc.) to consolidate the best features of each medium onto a single content-protected USB flash drive. ABOUT ONE BODE One Bode was founded in 2006 by a group of health conscious professionals with backgrounds in sports, health, and nutrition who recognized the need for supplements to compliment any lifestyle. Focusing on plant-based nutrients and enzymes, One Bode created an assortment of products that enable the everyday person interested in improving their health to access the kind of nutritional supplements previously enjoyed by professional athletes, entertainers, and those with the time to devote their entire lives to the pursuit of such diets. The company is combining its successful product rep program with an aggressive online campaign focusing on a realistic plan to increase sales measurably within the next 90 days of operation and throughout the coming years. The versatility of the products combined with the various dietary deficiencies present in practically everyone enables individuals to tailor a custom program designed to fit their specific needs; as such the company sees a virtually unlimited market-space for expansion. ABOUT AMERICAN GREEN American Green, formally Altitude Organix, became the first publicly traded medical marijuana dispensary brand in the world as American Green Corporation. Beginning in 2009, the company has developed retailing, branding, and commercial cultivating strategies in conjunction with its licensed medical marijuana retail dispensaries operating under the Altitude Organic Medicine brand name. While the Company is no longer associated with the Altitude Organic Medicine outlets in Colorado, it has spent the last year developing an "automated dispensary" that will offer the company's proprietary products to qualified adults in the US and around the world under its “American Green” brand. The Company's newly acquired YO! Debit Card has been rebranded as “ZaZZZ” for use in its proprietary machines and will be accepted at participating dispensaries and other select locations who become members of the ZaZZZ Network. ABOUT PROXIMARF AND APPLIED RFID Founded in 2006, Applied RFID and its operating subsidiaries (www.proximarf.com), have a versatile and leading-edge portfolio of RFID reader, sensor tag and data logging products based on the ISO 15693 standard of high frequency (13.56Mhz) RFID. Once the acquisition agreement with Tranzbyte is finalized (Q2/14), the company has plans to increase its network of global distributors and value-added resellers with plans to incorporate the technology as a tracking system for legal marijuana movements. With its "Proxima RF" line of RFID readers, sensor tags, sensor probes and data logging products, the Company seeks out opportunities with partners who have a unique software offering within market verticals where the implementation of secure data collection and temperature sensing bring real and immediate ROI to users. These key markets include: food safety, cold chain logistics and healthcare/pharmaceutical as well as factory and field maintenance applications. NOTES ABOUT FORWARD-LOOKING STATEMENTS Except for any historical information contained herein, the matters discussed in this press release contain forward-looking statements that involve risks and uncertainties, including those described in the Company's Securities and Exchange Commission reports and filings. Certain statements contained in this release that are not historical facts constitute forward-looking statements, within the meaning of the Private Securities Litigation Reform Act of 1995, and are intended to be covered by the safe harbors created by that Act. Reliance should not be placed on forward-looking statements because they involve unknown risks, uncertainties and other factors which may cause actual results, performance or achievements to differ materially from those expressed or implied. Forward-looking statements may be identified by words such as estimates, anticipates, projects, plans, expects, intends, believes, should and similar expressions and by the context in which they are used. Such statements are based upon current expectations of the Company and speak only as of the date made. The Company undertakes no obligation to update any forward-looking statements to reflect events or circumstances after the date on which they are made. Companies and Contacts: Tranzbyte Corporation David G. Gwyther President 1221 W Warner Rd Suite 103 Tempe, AZ 85284 480-443-1600 [email protected]http://www.tranzbyte.com Tranzbyte Corporation - Hong Kong Mr. John Martin Managing Director Rm 802, 8/F, Kai Tak Commercial Building 317-319 Des Voeux Road Central, Hong Kong (SAR) Doctors Orders Mr. Josh Bartch, President 5068 N Federal Blvd Denver, Colorado 80221 (Info phone number so people who call won’t bother the dispensary folks) IMPORTANT https://www.facebook.com/DoctorsOrders303 One Bode, International Mr. Sean Loomer, President 1221 W. Warner Rd., Suite 103 Tempe, AZ 85284 (888) 574-3341 YO! Debit Card Network Mr. Sean Loomer, President 1221 W Warner Rd., Suite 103 Tempe, AZ 85284 [email protected]www.yomastercard.com American Green and Zazzz Mr. Stephen Shearin Chief Operating Officer 1221 W Warner Rd., Suite 103 Tempe, AZ 85284 (480) 443-1600 www.americangreen.com[email protected] Twitter: @tranzbyte
I read that a NASA subcontrator wanted someone to design high-efficiency power supplies for the Space Shuttle. So I wrote up a decent design and showed up. There were maybe 20 candidates at the office, all equipped with advanced degrees. But I didn't have a degree, I had a design. They hired me on the spot and sent all the degree holders away. True story.
I think they're useful and worthwhile, but I don't like how closed the Apple models are and how little control the user has. That's why I only write for Android (my programs are all free BTW). I mostly cook in a microwave. I have this idea that, if your diet is completely boring, you won't gain weight. It seems to be working. I call it the "boring diet diet". :)
I never used that word or suggested it. I have gone out of my way to say that college time is a good thing. But it's also increasingly expensive, to the degree that people need to do a cost-benefit analysis.
Yes, of course -- how could it be otherwise? :) Many studies have reported that married people live longer, but after a number objections, the researchers went back and re-examined their data. It turns out that married life only seems longer. Okay, I'm just kidding. :) No, I'm not married, and there's little future prospect of that (I'm 66). I have to say I would never get away with stuff I do if I were married -- I go to Alaska every summer and photograph bears in their natural habitat.. What woman would put up with that?
Einstein didn't discover it, he explained it. It was the explanation that won Einstein his Nobel, not relativity as commonly believed. Remember that, if something is described, that's only the first step toward science. Real science happens when something is explained. EDIT: typo.
When I lived in Oregon in the mid-1970s, in a cabin on my own land, I needed about $40 / month, maybe $500 / year. That's the only number worth talking about -- not how much someone needs, but how little. A few years later, I had two airplanes and flew everywhere, but I was finding it hard to adjust (picture of me putting my bike into my plane). Now that I mention it, I still have a bike, and I prefer it to a car -- but not to a plane. :) Once the Apple Writer royalties started coming in, I decided I would give most of my money away to charity. But the accountants told me I couldn't do that -- you're only allowed to give half your income away, and you have to pay taxes on the remainder, whether or not you gave it away. That was the biggest shock. So I started a Planned Parenthood clinic -- I funded it personally, in a town where the local high school pregnancy rate was 15%. That was the best money decision I ever made. EDIT: added link to cabin picture.
I wanted to make a difference, and I quickly realized that almost nothing charitable actually makes a difference. I ended up choosing between saving some trees, and seeing to it that girls got a fair chance to have an education and self-determination. Easy choice.
I flailed about for years before realizing that most charitable activities are only meant to make the giver feel good about himself, not actually make a difference. You know you're making a difference when people call you at midnight and threaten to kill you.
I started a Planned Parenthood clinic, singlehandedly, in a town whose high school had a 15% pregnancy rate. Of all the things I've been involved in, that was the most fulfilling. Of course, I received endless death threats from the opponents of family planning. The clinic didn't offer abortions, but that didn't matter --- the idea that the local girls would get educated instead of pregnant was deeply offensive to a lot of people.
Yeah,. one of those superheroes that doesn't have any actual powers, and keeps figuring out ways to avoid the bad guys. Like Kick-Ass, which is a much better film than one would expect based on its premise.
While working in aerospace, I eventually realized that software was more interesting -- things happened more quickly and the problems were more interesting. I started out writing programs for programmable calculators, including a solar system model that was used by JPL during the Viking Mars Lander mission, and then, when the first Apple II became available, I got hold of one. I thought of it as a hobby until someone called me up and offered $32,000 for a program I had written. BTW I still write programs, mostly for fun, and, not needing the income, I give them away. Some of them turn out to be useful.
Woz is more like me -- we mostly live in our heads, not in the world, and we always think of escaping into a world where everything is solved using equations. I didn't get to know Woz very well, because neither he nor I were very social. But I certainly understood him. Steve Jobs lived in that other world, and he was very good at it. But people like Jobs must have people like Woz and me to power them.
Sure. When you write an equation, if you get it right, it lasts forever -- it always produces the same reliable results it did the first day. If you write a computer program, it's almost the same -- it's totally reliable, at least as long as compatible hardware and languages exist. Here's an example -- my TankCalc program (which happens to be free) is used worldwide by tank farm managers to safely administer their storage tanks. It depends on a small set of equations that specify how much fuel you can store in a tank of nearly any common shape. I only had to write it once, but it always works -- it's totally reliable. But when you put energy toward relationships, they invariably get worse. The more energy you invest, the worse things get. Even the most perfect relationships decay away. Someone said men are from Mars and women are from Venus. I have a better comparison -- men are pragmatists and women are existentialists. Men want to solve problems, but women want to have problems. If you offer to solve a woman's problems, chances are she will feel belittled that you would presume to solve a set of problems has taken her a lifetime to construct. A man who tries to solve a woman's problems typically ends up with no money, no relationship and a severe drinking problem. He also reveals that he just doesn't understand women. The perfect response to hearing a woman start talking about her problems is to sit down and listen -- fully and sincerely, and offering no solutions. Brew some coffee. Take the phone off the hook. Cancel your appointments. And it can't hurt to say "Life is so unfair!" from time to time. But a man who "takes it to the next level," who offers to solve a woman's problems, simply doesn't get it. To me personally, women represent the greatest waste of human potential ever -- people who should be scientists, leaders, thinkers, Nobel Prizewinners, and who are more than fully qualified to do all those things, but who instead complain about how unfair life is, and how it's all the fault of men. I look forward to the day when gender equality is achieved, when women know form birth that they are personally responsible for solving their own problems, and when they feel perfectly confident that they can do that -- as they should. But that day hasn't arrived yet. Meanwhile, I take shelter in mathematics, because equations have no gender.
I think they are the vanguards for what I would like to see in the future, when women aren't ... forced to be biological Xerox machines. But I know the above is naive -- many woman I have known insisted that having children was the center of their lives. And I don't have the right to impose my tastes and preferences on women. I think many men secretly or openly admire women who decide to fulfill their potential as in your list of examples. And I think there are many more women able to rise to that level of accomplishment, but who for various reasons don't. I hope in the future there will fewer obstacles placed in the way of women who want to accomplish all they can, which is a lot.
I did one of these two years ago. But a lot of people, including the moderators, asked for a repeat performance, primarily because Reddit is so much larger than it was two years ago, and there are people for whom this will be totally new.
It was rather challenging at first, because I was a rank beginner. Unlike many people I met sailing, I had never sailed as a kid, and when I set out around the world, I only had a few month's experience sailing. I learned as I sailed. This resulted in a number of embarrassing situations in which I grounded my boat or messed up my gear. But a few years later, sailing turned into the most enjoyable, peaceful thing I had ever done. I would secretly hope that a particular sail would just never end.
It was a Pacific Seacraft "Mariah" with a full, shallow keel integrated into the hull. I know this because I slid the keel across a lot of coral reefs while I was learning to sail. That boat was bulletproof, and a good thing, too. The only drawback was the shallow keel didn't allow very efficient upwind sailing. But because I was a beginner, it was a blessing for the first few years. EDIT: typo.
Seventh-grade dropout. No kidding. And contrary to popular mythology, people who wanted me to work for them simply didn't care. But don't get the wrong idea -- I'm not schooled, but I'm certainly educated. And look at the personal histories of the tech billionaires -- most of them are dropouts also.
I have to say that, since I changed over to Linux, I haven't been paying much attention to Microsoft. But it seems that Microsoft's business is shrinking -- its flagship product isn't Windows any more, it's Office, and Office is being challenged by Libre Office and other similar alternatives. I think Windows' days are numbered, but not necessarily Microsoft's. I think they will adjust to the new world of small and wireless. It will be painful, but they will do it.
How unimaginative people were in general. I could see all sorts of unsafe things going in, some of which I fought over, but most people just didn't see the risks -- until later. I divide aerospace people into engineers and stockholders. The stockholders wanted their company to grow. The engineers wanted the spacecraft to be safe. I ended up hating the stockholders.
Yes, I did. Read that story here (search for the word "pirates"). It was classical -- an armed standoff on the high seas. I carried a shotgun for four years, and only needed it for 15 minutes, that one day.
No. In spite of the fact that I designed parts of it, I think it was a disaster. It should have been retired -- it cost far too much and was unsafe. Look to private enterprise for the next wave of space innovation.
Very promising, very difficult to use. I have always said that you can write fast programs, and you can write programs fast, but you can't write fast programs fast. Hey -- I should put that on Twitter!
It would say, "You know all those people telling you you're weird, a dropout and a failure? Ignore them! They're all going to have incredibly boring lives." And they did -- I know, because I've heard from most of them. I heard from someone who bullied me in high school (which I was obliged to attend, even though I was already fully dropped out). When he saw me on the old Tom Snyder show, he remembered how certain he had been that I would be a total failure. As he watched me on prime-time TV showing off my cute graphic program, he uttered an oath that set off car alarms a block away. Schadenfreude is so sweet. :)
After the Challenger disaster, I reported on my own experiences with safety-related issues, including one where I threatened to resign (and got my way). It turns out there were many similar accounts, from many different people.
Sure, lots of people. Every day. for example, I have a young friend who is very good at math, much better than I am. I've been jealous of his ability for years. I can do math just fine, but I am eternally jealous of those for whom it comes more naturally, and with more depth, than it does for me. Apart from being jealous, there are people that just strike me as amazing and wonderful for no particular reason. Lately I've been seeing Ellen Page in a bunch of movies. I think she's shockingly good-looking and I would love to meet her. I recently watched Inception, and as far as I'm concerned, Page stole that movie. If I met her, I would have a hard time resisting the impulse to give her a hug on general principles. :)
As to UFOs, they're definitely unidentified. :) As to extraterrestrial life, I seriously expect that we will discover life, either on Mars or on one of the frozen moons in the outer solar system, those that appear to have hidden, warm oceans beneath their icy exteriors. And when we do, when we discover any form of life not on Earth, it will totally change our picture of our place in the universe. It will become obvious that life is probably common throughout the universe, and we may be part of a brotherhood reaching across light-years. That will change everything.
I'll have to get back to you on this. Okay, that was a joke. :) Seriously, my advice is to list the things you want to do in one column, and things you need to do in another. Tell yourself that it would be shameful and deplorable to do the fun things before the necessary things. Get into the habit of doing the required things first, remembering that you are earning your own fun time. Don't mix them together -- always do the needed things first, and only then have fun. I know it sounds simple, but it works.
I wouldn't have paid attention to all the people who told me I was bound to be a failure and a dropout. Young people are placed under enormous pressure to conform to their parents' expectations, which tend to be very conventional (good grades, popular). But adult life doesn't work that way -- success in adult life, at least in modern society, is strongly correlated with how different you are, not how alike -- with how many new ideas you have, not how many old ideas you can imitate exactly.
No, actually, most women realize I'm not a very good choice. And I agree -- I'm not a good choice for what most people want in a relationship. I first found this out one day in Portland, Oregon, as I was planning to fly my girlfriend over Mount St. Helens in my plane, shortly after the big eruption and while it was still active. On hearing where we would be flying, my girlfriend went into the bathroom and wouldn't come out. Later I discovered that a spectacular and scientifically important, but safe, mini-eruption had taken place that day, that I missed because of her. That ended that relationship. :)
Yes, it's true, but I need to say several things. One, I didn't work for NASA directly, but for a subcontractor, like most Shuttle engineers. Two, the really important intellectual work is done outside NASA, not inside. If you wanted to pursue an aerospace career, you would be much better off just continuing your education and seeing where you end up. Most likely that would be somewhere other than NASA.
I think it's very likely. I also think we will probable detect life, either on Mars or in an outer solar system icy moon with a hidden ocean, in the next 50 years or so. And when that happens, it will change everything.
It's the same for both -- the people in charge won't act pragmatically, because of ideological attachments. Politicians won't solve problems unless they can make themselves look good in the process, which in essence means they won't solve most problems at all.
The Challenger disaster was caused by the NASA's unwillingness to listen to a private vendor (Morton Thiokol) who warned of trouble ahead. So on that basis, the possibility exists, but I think we'll be better off, since any private firm that screws up will be held to account in a way that NASA could not.
Yes, but only when it was flat calm. One day while sailing across the Atlantic, on Christopher Columbus' route, the sea became completely calm, not a breath of wind, surface glassy and cobalt blue. So I went swimming. It was wonderful being in the middle of nowhere, surrounded by water of more than 1000 miles, swimming.
I was working on the Shuttle in the early 1970s. One Sunday I decided to take a bike ride. I saw a hot-air balloon in the distance, moving slowly across the landscape, slow enough so I could keep up. For the next four hours, I pedaled by bike and tried to stay directly under the balloon. It was great fun -- like being in the balloon, but on the ground at the same time. It was a pretty day, with just the slightest wind blowing. Finally the balloonists decided to land. I jumped off my bike, caught their mooring line, and kept them from drifting into a tree. It was the most perfect experience.
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